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Frontlines: Fuel of War

X30 baddaddie

Altenpfleger
Der Patch kommt wohl zum Monatsende:

XLSP Dedicated:
* If players cannot enter a server because it is full, they will receive the message "game server is full" rather than "game session no longer available".
* Custom filters will filter servers based on "minimum players" count rather than maximum, so players can find 32-player and 50-player dedicated servers faster. This also gives you the option to find only "Kaos Dedicated Servers" much easier.
* LSP Consoles are no longer freezing. This causes errors in server status in the custom server browser.
* Custom server browser will retrieve all dedicated server pings.
* Fixed - Incorrect player counts due to player not correctly registering with host player through Xbox live.
* Fixed - Incorrect player counts due to player counting as a negative number on Xbox live.
* Fixed - Incorrect player counts due to player counting as an extra player on Xbox live.
VoIP:
* New Feature! VoIP works with 50 players (previously capped at 32 players).
* New Feature! Push-to-talk squad leader chat channel. Want to chat with same team Squad leaders on your side? Now you can!
* New Feature! Proximity chat that allows you to talk to your teammates within a specific proximity.
* New Feature! Inter-vehicle chat that allows you to talk to your teammates within the same vehicle.
50 Player Maps:
* Enhanced memory usage to allow more variety of 50 player maps. We will provide a list soon of the server's available for 50 players. Get ready for our biggest MAPS at 50 such as SolarFarm, Oilfield, Gnaw and more!
* Fixed - 50 Player Servers fail to appear in the Search Browser results menu after all clients have exited the server during gameplay.
* Fixed - 50 Player XLSP servers fail to appear in the Search Browser menus unless the LSP Console is restarted and a 32-player server is started on the same server Pod.
* Fixed - Hosted 50 player XLSP servers do not appear in Server browser. Also finding 50 player matches are much easier!
Ranked Servers:
* Fixed - Ranked servers not completing countdown when reaching min player count at times.
* Fixed - Ranked servers not allowing some players to join before match begins in some cases.
* Fixed- some ranked sessions will load players directly to end-of-match scoreboard.
Leaderboards:
* Fixed - Player statistics are missing from the overview Leaderboard when at least 2 open NAT clients quit after a ranked match begins.
* Fixed - Stalemate statistics are missing from the player overview in the Ranked Leaderboards.
* Fixed - Stats fail to be accessible when there is a Stalemate in a Ranked match in the Leaderboards when player uses new profile.
* Fixed - Air Support Time Played to be misrepresented in the Ranked Leaderboards
* Fixed - The stats fail to be recorded when a Ranked match ends by forfeit in the Leaderboards.
* Fixed - The client's total time played is doubled on the Leaderboards after exiting and re-entering a match in the same round in some instances.
* Fixed - Suicides count as kills in the Leaderboards.
Multiplayer Gameplay:
* New Feature! Spawn Protection: Players will spawn with a few seconds of invulnerability that will end if they perform an action to prevent spawn camping.
* Fixed - Auto Balance The user is unable to switch teams in any listen or XLSP server after hosting a match with Auto Balance on in multiplayer. We also improved the auto balance process.
* Sentry guns take less damage to destroy.
* Sentry guns will cause slightly less damage.
* Grenade launcher damage vs infantry has been slightly reduced.
* Fixed - deploying drone while weapon pie HUD is button mashed leaves a headless soldier.
* Fixed - Vehicles fail to take damage after colliding with explosive barrels, causing them to explode, during MP Gameplay.
* Fixed - Players can fly to top of maps by standing on turrets, while drones fly the turrets into the air.
* Fixed - The Red Star Light Armor Vehicle machinegun fires continuously non-stop when switching from the gunner position while firing.
* Fixed - The host's controller fails to vibrate while damaged in the gunner seats of transport helicopters and the light armor vehicles in multiplayer matches.
* Fixed: We will now receive vibration reaction from your controller when getting hit when inside a vehicle ( driver or passenger)
Single Player Gameplay:
* Bots that target player from behind cover remain in cover after they empty their clip.


Hört sich doch nett an. Respawnshutz freut mich seeeeeehr:) Und das Chaten wird auch verbessert. Mal abwarten.
 

X30 beo

Rat der Weisen
Der Patch kommt wohl zum Monatsende:

XLSP Dedicated:
* If players cannot enter a server because it is full, they will receive the message "game server is full" rather than "game session no longer available".
* Custom filters will filter servers based on "minimum players" count rather than maximum, so players can find 32-player and 50-player dedicated servers faster. This also gives you the option to find only "Kaos Dedicated Servers" much easier.
* LSP Consoles are no longer freezing. This causes errors in server status in the custom server browser.
* Custom server browser will retrieve all dedicated server pings.
* Fixed - Incorrect player counts due to player not correctly registering with host player through Xbox live.
* Fixed - Incorrect player counts due to player counting as a negative number on Xbox live.
* Fixed - Incorrect player counts due to player counting as an extra player on Xbox live.
VoIP:
* New Feature! VoIP works with 50 players (previously capped at 32 players).
* New Feature! Push-to-talk squad leader chat channel. Want to chat with same team Squad leaders on your side? Now you can!
* New Feature! Proximity chat that allows you to talk to your teammates within a specific proximity.
* New Feature! Inter-vehicle chat that allows you to talk to your teammates within the same vehicle.
50 Player Maps:
* Enhanced memory usage to allow more variety of 50 player maps. We will provide a list soon of the server's available for 50 players. Get ready for our biggest MAPS at 50 such as SolarFarm, Oilfield, Gnaw and more!
* Fixed - 50 Player Servers fail to appear in the Search Browser results menu after all clients have exited the server during gameplay.
* Fixed - 50 Player XLSP servers fail to appear in the Search Browser menus unless the LSP Console is restarted and a 32-player server is started on the same server Pod.
* Fixed - Hosted 50 player XLSP servers do not appear in Server browser. Also finding 50 player matches are much easier!
Ranked Servers:
* Fixed - Ranked servers not completing countdown when reaching min player count at times.
* Fixed - Ranked servers not allowing some players to join before match begins in some cases.
* Fixed- some ranked sessions will load players directly to end-of-match scoreboard.
Leaderboards:
* Fixed - Player statistics are missing from the overview Leaderboard when at least 2 open NAT clients quit after a ranked match begins.
* Fixed - Stalemate statistics are missing from the player overview in the Ranked Leaderboards.
* Fixed - Stats fail to be accessible when there is a Stalemate in a Ranked match in the Leaderboards when player uses new profile.
* Fixed - Air Support Time Played to be misrepresented in the Ranked Leaderboards
* Fixed - The stats fail to be recorded when a Ranked match ends by forfeit in the Leaderboards.
* Fixed - The client's total time played is doubled on the Leaderboards after exiting and re-entering a match in the same round in some instances.
* Fixed - Suicides count as kills in the Leaderboards.
Multiplayer Gameplay:
* New Feature! Spawn Protection: Players will spawn with a few seconds of invulnerability that will end if they perform an action to prevent spawn camping.
* Fixed - Auto Balance The user is unable to switch teams in any listen or XLSP server after hosting a match with Auto Balance on in multiplayer. We also improved the auto balance process.
* Sentry guns take less damage to destroy.
* Sentry guns will cause slightly less damage.
* Grenade launcher damage vs infantry has been slightly reduced.
* Fixed - deploying drone while weapon pie HUD is button mashed leaves a headless soldier.
* Fixed - Vehicles fail to take damage after colliding with explosive barrels, causing them to explode, during MP Gameplay.
* Fixed - Players can fly to top of maps by standing on turrets, while drones fly the turrets into the air.
* Fixed - The Red Star Light Armor Vehicle machinegun fires continuously non-stop when switching from the gunner position while firing.
* Fixed - The host's controller fails to vibrate while damaged in the gunner seats of transport helicopters and the light armor vehicles in multiplayer matches.
* Fixed: We will now receive vibration reaction from your controller when getting hit when inside a vehicle ( driver or passenger)
Single Player Gameplay:
* Bots that target player from behind cover remain in cover after they empty their clip.


Hört sich doch nett an. Respawnshutz freut mich seeeeeehr:) Und das Chaten wird auch verbessert. Mal abwarten.
Naja die Teamleader können sich jetzt untereinander unterhalten. Wäre besser gewesen wenn sie den Squad auf 8 Leutz hoch gesetzt hätten. Aber man kann ja nicht alles haben*grrrr*
 

RedRascal

Aushilfe der Essenausgabe
• New Feature! Spawn Protection: Players will spawn with a few seconds of invulnerability that will end if they perform an action to prevent spawn camping.

Sehr gut!
 

X30 baddaddie

Altenpfleger
Gestern mal wieder auf Kreisverkehr: Stelln ma mal zwee Jeschütze uff, wa. Jenau bei de Container. Geboren und gestorben, geboren und gestorben, geboren und gestorben:mad:
Hab dann gefrustet die Konsole ausgeschaltet. Hat mir echt den Spielspaß verdorben.
 

X30 baddaddie

Altenpfleger
Ich oute mich auch. Fand sie auch sehr unterhaltend. Werd sie, wenn Zeit ist, nochmal durchspielen. Ein Paar GS noch abziehen:cool: Ironman ist angesagt.
 

RedRascal

Aushilfe der Essenausgabe
Genau. Immer die Rübe unten halten. Bin auch dabei die Missionen für Ironmamn das zweite Mal durchzuzocken.
Danach sind die GS für die zeitliche Begrenzung dran. Eins habe ich gemerkt Ironmann und Zeit geht nicht parallel....:D:D:D
 
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