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Red Faction Guerrilla Re-Mars-tered

  • Themenstarter Gelöschtes Mitglied 251
  • Beginndatum
Red Faction: Guerrilla Re-Mars-tered
Firmen
Volition Inc, Kaiko, THQ Nordic
Genres
Shooter
G

Gelöschtes Mitglied 251

Guest
Hat sich schon jemand red faction guerrilla re-mars-tered zugelegt ? Wenn ja, wie sind die Eindrücke. Bin am Überlegen es mir zuzulegen aber aufgrund sehr schneller Entscheidungen meinerseits bin ich jetzt nicht mehr so schnell auf dem kaufen Button :cool:o_O:geek:
 
G

Gelöschtes Mitglied 251

Guest
überlege auch noch :D


Ich bin gerade nun doch schwach geworden. Böse Internet Verbindung die ist einfach zu schnell . Dadurch sinkt die Hemmschwelle gemein. Werde morgen mal via Mixer mein Unvermögen der Welt zeigen . Da Game ist ja auch nicht so groß. Der Downlad hat nur wenige Minuten gedauert. Vielleicht doch noch ein paar Minuten heute streamen :eek:
 
G

Gelöschtes Mitglied 251

Guest
Habe eben noch knapp eine halbe Stunde es angetestet . Die Grafik ist ganz OK. Die Videosequencen sind mit Sicherheit nicht remasterd. Die sind mächtig verwaschen. Habe mir dann mal ein Fahrzeug geschnappt und bin durch einige der Gebiete gefahren. Sieht ordenlich aus. Habe es glaube ich auch seinerzeit auf der 360 gezockt.

Für mich war es die richtige Entscheidung. War zwischen der Vollversion von State of Decay 2 (hatte es bisher nur mal im Rahmen des Passes angetest) oder diesem hier...

Falls Du es Dir doch besorgen solltest können wir ja eventuell was im Multi machen.
 

Birdie

News-Zwitscherer
Gut 5h gespielt - Macht wieder Laune und schaut auch gut aus - Umfang ist bekanntlich recht üppig, wenn man alle Nebenmissionen usw. mit erledigen will. Die Ödnis hat wieder etwas - Mochte ja auch Mad Max sehr und hoffe dort immer noch auf einen zweiten Teil.
 
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Birdie

News-Zwitscherer
Lade grad ein 1,56 GB großes Update - Bin zwar schon länger durch. Werd aber mal reinschauen was das war/ist.

Update 30.10.18 - Die Patchnotes

Changelog PS4:
Changes/new features:
  • Overall improvements to matchmaking and multiplayer.
    [*]After completing the game once*, players can now activate the "reset destruction" feature from the "load game" screen. This remains active for the duration of the session and repairs destroyed buildings and other objects within a certain distance from the player after entering a zone.
    [*]After completing the game once*, you can now buy multiplayer hammers at the single player upgrade table.
    [*]After completing the game once*, you can now buy multiplayer backpacks at the single player upgrade table.
    [*]Unlocked cheats* are now saved in the profile data and carried into new games, allowing you to use them from the very beginning.
    [*]Added support for shoulder switching (activated via pressing left on the D-Pad).
    [*]Added a new "Hardcore" playlist - a playlist that was available in the original console versions of the game for a short time where it was called "MLG Playlist".
    [*]Added a timeout when waiting for players to get ready at the start of a multiplayer match.
    [*]Lowered the requirements for multiplayer unlocks and multiplayer hidden challenges to make them more realistically achievable with the reduced multiplayer activity of the remaster.
    [*]Heal backpack slightly tweaked.
    [*]Increased party size limit for some playlists.
    [*]Salvage now has a brighter color, making it easier to spot.
    [*]Parties should get split into different teams less often.
    [*]Bagman and Anarchy modes now have a minimum player requirement of 2 instead of 3.
    [*]Game now attempts to determine the best host at the start of a multiplayer match, potentially leading to less latency in multiplayer.
    [*]Slightly tweaked Ashes to Ashes mission in an attempt to prevent random mission failures
    [*]Increased time until NPCs start stealing the player's car
    [*]Increased size of a few icons on the minimap.
*Note: If unlock-related features don't properly work for you after updating the game, it might be necessary to load a completed save file, save the game and then restart.
Bug fixes:
  • Fixed a few potential crashes.
  • Fix: Under certain conditions, players were able to kick other players in matchmaking.
  • Fix: Spacing in kill messages was adjusted.
  • Fix: Exiting a multiplayer match now properly counts as a loss.
  • Fix: Player skill matchup function wasn't implemented correctly.
  • Fix: Hot-fixed hostages jumping out of cars.
  • Fix: Tremor backpack ignores the "camera shake" setting and always makes the affected player shake.
  • Fix: Gauss Rifle, Sniper Rifle, Nano Rifle, Reconstructor and Super Gauss Rifle ignore the "camera shake" option as their recoil behavior depends on it, potentially giving players in multiplayer an unfair advantage without it.
  • Fixed a couple of ranking bugs.
  • Fix: Aiming auto-correct after recoil works again.
  • Fix: Some random ore mining spots in the world disappeared for some players - those should now be fixed upon loading the game.
  • Fix: Reconstructor doesn't reappear in upgrade table anymore after already being purchased.
  • Fixed texture of Impaler in Demon of the Badlands.
  • Fixed ingame trophy UI - now correctly displays trophies as "completed".
  • Fixed custom game settings immediately resetting after a match.
  • Fixed some localization bugs.
Changelog Xbox One:
Changes/new features:
  • Overall improvements to matchmaking and multiplayer.
    [*]After completing the game once*, players can now activate the "reset destruction" feature from the "load game" screen. This remains active for the duration of the session and repairs destroyed buildings and other objects within a certain distance from the player after entering a zone.
    [*]After completing the game once*, you can now buy multiplayer hammers at the single player upgrade table.
    [*]After completing the game once*, you can now buy multiplayer backpacks at the single player upgrade table.
    [*]Unlocked cheats* are now saved in the profile data and carried into new games, allowing you to use them from the very beginning.
    [*]Added support for shoulder switching (activated via pressing left on the D-Pad).
    [*]Added a new "Hardcore" playlist - a playlist that was available in the original console versions of the game for a short time where it was called "MLG Playlist".
    [*]Added a timeout when waiting for players to get ready at the start of a multiplayer match.
    [*]Lowered the requirements for multiplayer unlocks and multiplayer hidden challenges to make them more realistically achievable with the reduced multiplayer activity of the remaster.
    [*]Heal backpack slightly tweaked.
    [*]Increased party size limit for some playlists.
    [*]Salvage now has a brighter color, making it easier to spot.
    [*]Parties should get split into different teams less often.
    [*]Bagman and Anarchy modes now have a minimum player requirement of 2 instead of 3.
    [*]Game now attempts to determine the best host at the start of a multiplayer match, potentially leading to less latency in multiplayer.
    [*]Slightly tweaked Ashes to Ashes mission in an attempt to prevent random mission failures
    [*]Increased time until NPCs start stealing the player's car
    [*]Increased size of a few icons on the minimap.
*Note: If unlock-related features don't properly work for you after updating the game, it might be necessary to load a completed save file, save the game and then restart.
Bug fixes:
  • Fixed a few potential crashes.
  • Fix: Under certain conditions, players were able to kick other players in matchmaking.
  • Fix: Spacing in kill messages was adjusted.
  • Fix: Exiting a multiplayer match now properly counts as a loss.
  • Fix: Player skill matchup function wasn't implemented correctly.
  • Fix: Hot-fixed hostages jumping out of cars.
  • Fix: Tremor backpack ignores the "camera shake" setting and always makes the affected player shake.
  • Fix: Gauss Rifle, Sniper Rifle, Nano Rifle, Reconstructor and Super Gauss Rifle ignore the "camera shake" option as their recoil behavior depends on it, potentially giving players in multiplayer an unfair advantage without it.
  • Fixed a couple of leaderboard bugs.
  • Fix: Aiming auto-correct after recoil works again.
  • Fix: Some random ore mining spots in the world disappeared for some players - those should now be fixed upon loading the game.
  • Fix: Reconstructor doesn't reappear in upgrade table anymore after already being purchased.
  • Fixed texture of Impaler in Demon of the Badlands.
  • Fixed ingame achievements UI - now correctly displays achievements as "completed".
  • Fixed custom game settings immediately resetting after a match.
  • Fixed some localization bugs.

Quelle
 
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