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Größe ist nicht immer wichtig - zählt auch hier in Elite. Hier ein copy&paste meines Problems, dass ich ebenfalls habe:
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[h=2]Fastest way to make money in Large Ships?[/h]
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[h=2]Fastest way to make money in Large Ships?[/h]
Making money is only one of the goal which can be applied in ED, I fully agree with that. What I'm trying to find out is the best (fastest) way to use a Large High-Capacity Ship (Cutter, Vette) as a money maker. I posted this in another thread, so I'll just re-phrase it here to frame my query:
I can easily make 10M and hour with my Python running missions in a fully allied system... 10M an hour - that's my benchmark...
I'm currently TRYING to find a way to make REAL money with my large ships. They close off so many options (outposts). Bulk trading (as a money making endeavor) is no where near as lucrative as running cargo missions. You have to really work to make 1-2M in a single bulk cargo drop with a 480T capacity Cutter. I can easily make 1-2M for a SINGLE 1-hop cargo mission in my Python in a system where I am allied. Even SELECTIVELY mining with a large ship only turns in 10-20M in 3-4 hours. In any case, I can easily make 10M an hour running cargo missions in my Python if I WANT to make some money. However, the reality could be that Large ships are simply not capable of making money as fast as Medium size ships... That would be unfortunate but I guess I'm OK with that.
What I'm working on now, is establishing Rep in a large-ship friendly system (and neighboring systems) to see if I can get and stack (no exploits) lucrative local cargo missions. It will be interesting to see if I can establish a personal "bubble of rep" so I can start loading up my Cutter with lucrative local cargo missions. Get her primed with good cargo missions and then just start working the 4-5 local systems. (There really is NO money in Bulk trading). Its going to take some work to get my rep established. In any case, it will be FUN to see if it works out...
I haven't played around with passenger missions yet. Is that the trick to turn a large barge into a money maker?"
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Eine echte Antwort die was taugt hat der Mensch auch noch nicht gefunden. Scanmissionen und Massakermissionen werden mit 2.3 genervt (nur 3x pro run). Die durchbrechen die Schallmauer von 10 Mille pro Stunde auch nicht. Wenn man sich anguckt was die großen Module kosten, so ist man schonmal sehr viele Stunden unterwegs bis man sich die militärische Hüllenpanzerung oder den dicksten Schild, Generator ect. leisten kann.
I can easily make 10M and hour with my Python running missions in a fully allied system... 10M an hour - that's my benchmark...
I'm currently TRYING to find a way to make REAL money with my large ships. They close off so many options (outposts). Bulk trading (as a money making endeavor) is no where near as lucrative as running cargo missions. You have to really work to make 1-2M in a single bulk cargo drop with a 480T capacity Cutter. I can easily make 1-2M for a SINGLE 1-hop cargo mission in my Python in a system where I am allied. Even SELECTIVELY mining with a large ship only turns in 10-20M in 3-4 hours. In any case, I can easily make 10M an hour running cargo missions in my Python if I WANT to make some money. However, the reality could be that Large ships are simply not capable of making money as fast as Medium size ships... That would be unfortunate but I guess I'm OK with that.
What I'm working on now, is establishing Rep in a large-ship friendly system (and neighboring systems) to see if I can get and stack (no exploits) lucrative local cargo missions. It will be interesting to see if I can establish a personal "bubble of rep" so I can start loading up my Cutter with lucrative local cargo missions. Get her primed with good cargo missions and then just start working the 4-5 local systems. (There really is NO money in Bulk trading). Its going to take some work to get my rep established. In any case, it will be FUN to see if it works out...
I haven't played around with passenger missions yet. Is that the trick to turn a large barge into a money maker?"
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Eine echte Antwort die was taugt hat der Mensch auch noch nicht gefunden. Scanmissionen und Massakermissionen werden mit 2.3 genervt (nur 3x pro run). Die durchbrechen die Schallmauer von 10 Mille pro Stunde auch nicht. Wenn man sich anguckt was die großen Module kosten, so ist man schonmal sehr viele Stunden unterwegs bis man sich die militärische Hüllenpanzerung oder den dicksten Schild, Generator ect. leisten kann.